Mineando Blog

Tutorials, guides, and news about Minecraft servers. Learn how to get the most out of your server.

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Mods

NeoForge Configuration: Which Settings Does Your World Use?

Identify which file controls your modpack rules and test differences between clean clients, existing installations and the intended event world.

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Tutorial

Minecraft Plugin Handover: Can Your Team Rebuild the JAR?

Check that another developer can build your custom plugin from the delivered source, obtain its dependencies and test the resulting JAR.

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Tutorial

Geyser Plugin Menus: What to Test on Java and Bedrock

Accept a plugin menu for Java and Bedrock with checks for controls, confirmation and cancellation, using a worked team-selection example.

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Tutorial

Paper Not Responding: What to Keep After a Watchdog Warning

Separate a watchdog warning from a shutdown, preserve evidence of the hang, and agree how to verify a repair before reopening your Paper server.

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Tutorial

Minecraft Event Timers: What Happens When TPS Drops?

Decide whether your event timer follows ticks or real time, define pause and restart behaviour, and request evidence before accepting the plugin.

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Tutorial

Minecraft Event Whitelists: Verify Access Removal

Rehearse removing a connected participant and verify that a restart or roster synchronisation does not restore their event access.

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Tutorial

Minecraft RCON: Accept an Integration Without Exposing the Console

Check who can reach RCON, how credentials are replaced and which actions your integration permits before accepting the delivery.

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Tutorial

WorldGuard: Test Your PvP Arena Before Opening an Event

Check a PvP arena and its waiting area with a practical WorldGuard rehearsal: region priorities, ordinary player accounts and boundary tests.

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Mods

Custom Minecraft Launchers: Update Without Losing Player Files

Acceptance checks for a custom launcher updating an existing modpack installation: file ownership, interrupted downloads and recovery.

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Tutorial

Minecraft Integrations: Will They Work Without Players?

Decide whether plugin messaging fits your integration, and verify that an empty event backend can complete its work before accepting delivery.

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Tutorial

Paper View and Simulation Distance: Test Before Changing

Compare Paper view and simulation distances with controlled trials, effective configuration checks and acceptance criteria for performance and gameplay.

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Tutorial

Updating Paper: When to Reopen or Restore Your Server

Plan a Paper maintenance window with workflow checks, a recovery decision deadline and clear criteria for reopening your community server.

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Tutorial

Modpack Server Capacity: What to Test Before Opening

Test developed bases, exploration and mixed workloads before opening. A practical handover checklist for community server owners.

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Tutorial

CoreProtect Retention: How Much History Should You Keep?

Set an investigation window for your community, check recoverable backups and define the scope before purging CoreProtect history.

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Tutorial

Floodgate Account Linking: Check Data and Permissions Before Release

An acceptance plan for identity, inventory and permission checks before changing account linking on an established Minecraft server.

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Tutorial

Folia Plugin Compatibility: What to Require Before a Port

Check dependencies, shared state and player workflows before commissioning a Folia plugin port or moving your community.

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Tutorial

Moving a Minecraft Server: DNS Cutover and Reopening

Prepare DNS, transfer the final state and decide when to open the destination without allowing play on two copies of the world.

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Tutorial

Required Resource Packs: Six Checks Before Your Minecraft Event

Check downloads, loading, refusal and release changes before opening a Minecraft Java event that relies on a resource pack.

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Tutorial

Minecraft to Discord: What Happens When Notifications Fail?

Specify queues, expiry, retries and duplicate handling before commissioning Minecraft notifications for your Discord community.

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Mods

Event Modpacks: Verify the Release Before You Distribute It

A release record and six acceptance checks to verify client installation, dedicated servers and late changes before distributing an event modpack.

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